ALTERNATE UNIVERSE DEV

Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep438] Collision Priorities

In this episode, we discuss splash screens, collision checking, and prioritization. Community events can be exciting and merch is fun, but what happens when you wanna scale? Too small and the cash register stays silent; too big and it’s a money and time sink. Finding the right balance is tricky, and every move counts.


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00:00 Thanks to our supporters! (https://moneygrab.bscotch.net)

00:32 Intro

07:02 Panit Powaacka: Are there any ideas you would’ve liked to do that never got a shot?

34:47 Mimmabip Gourkee : What's the reason why you opt into displaying gamemaker's splash screen?

45:12 FlyhoppieAxerompa: Are the new combat telegraph shapes for show or are you actually doing precise collisions? 


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