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Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep459] Control Shift

This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design.


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:37 Intro

02:54 Thanks to our supporters! (https://moneygrab.bscotch.net)

03:09 Helldivers 2

39:48 UppasitFlitwip: Why you opted not to use a joystick and instead to tap the screen to move the player in original Crashlands.


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