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Marko Petrić

Self-taught Unreal Engine C++ developer, targeting a junior game programmer role. Specializing in multiplayer networking and the Gameplay Ability System (GAS).

Location Bad Wörishofen, Bavaria, Germany Joined Joined on  Personal website https://markopetric.dev github website twitter website
Target Data in GAS

Target Data in GAS

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6 min read

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Capturing Attributes in Execution Calculations

Capturing Attributes in Execution Calculations

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5 min read
Custom Gameplay Effect Context

Custom Gameplay Effect Context

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10 min read
GAS Input Tags: Ability Activation Without Hardcoded Bindings

GAS Input Tags: Ability Activation Without Hardcoded Bindings

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2 min read
How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation Pattern

How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation Pattern

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5 min read
Native Gameplay Tags in GAS

Native Gameplay Tags in GAS

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4 min read
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