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Game Dev Digest — Issue #317 - Game Design, Profiling, Tools, and more

Game Dev Digest — Issue #317 - Game Design, Profiling, Tools, and more

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8 min read
I Stopped Labeling Myself Too Early in Game Development

I Stopped Labeling Myself Too Early in Game Development

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2 min read
Rage GBA Engine on macOS: When Gatekeeper Silently Kills the Launch

Rage GBA Engine on macOS: When Gatekeeper Silently Kills the Launch

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3 min read
A Simple Way to Build a Top-Down Roguelike in Unity

A Simple Way to Build a Top-Down Roguelike in Unity

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2 min read
How to Think About Games: Construct

How to Think About Games: Construct

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4 min read
From Babylon.js to Native WebGPU: How OVGrid Migrated to a Framework-Free Engine

From Babylon.js to Native WebGPU: How OVGrid Migrated to a Framework-Free Engine

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3 min read
Why we moved off AWS FSx: A technical comparison for Game Devs

Why we moved off AWS FSx: A technical comparison for Game Devs

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2 min read
This Blender Trick Saved Me from Manual Duplication

This Blender Trick Saved Me from Manual Duplication

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2 min read
Why Ecosystem Integration Doesn’t Automatically Drive Product Adoption

Why Ecosystem Integration Doesn’t Automatically Drive Product Adoption

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2 min read
What If Components Aren’t the Unit of Composition?

What If Components Aren’t the Unit of Composition?

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7 min read
🚀 Building Astra Client: My Journey as an Indian Developer

🚀 Building Astra Client: My Journey as an Indian Developer

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2 min read
MVP architecture adapted for Unity

MVP architecture adapted for Unity

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5 min read
I Kept Enjoying Game Programming—and Ended Up with 500 Homemade Games

I Kept Enjoying Game Programming—and Ended Up with 500 Homemade Games

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4 min read
Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

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12 min read
Why One Simple Knife Took Me Hours to Unwrap

Why One Simple Knife Took Me Hours to Unwrap

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2 min read
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