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What normalize() does (and why Three.js raycasting needs it)

What normalize() does (and why Three.js raycasting needs it)

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3 min read
Mastering Shadows in Three.js: Setup, Configuration, and Optimization

Mastering Shadows in Three.js: Setup, Configuration, and Optimization

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4 min read
threejs-shaders_ sphere-gears-shaders

threejs-shaders_ sphere-gears-shaders

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1 min read
Why Can You Right-Click Save a WebGL Canvas? A 20-Year History of Browser Graphics

Why Can You Right-Click Save a WebGL Canvas? A 20-Year History of Browser Graphics

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9 min read
That Side Project You Abandoned? I Finally Finished Mine.

That Side Project You Abandoned? I Finally Finished Mine.

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3 min read
A temporary demo that implements a multi-building LOD mechanism.

A temporary demo that implements a multi-building LOD mechanism.

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2 min read
Briefly introduce the history of openworld.js

Briefly introduce the history of openworld.js

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2 min read
Normal Maps vs Displacement Maps in Three.js: What Beginners Get Wrong

Normal Maps vs Displacement Maps in Three.js: What Beginners Get Wrong

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3 min read
Learning shader effect with Three.js TSL

Learning shader effect with Three.js TSL

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3 min read
My journey optimizing TensorFlow.js to run neural networks directly in the client's browser.

My journey optimizing TensorFlow.js to run neural networks directly in the client's browser.

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1 min read
I have open-sourced a WebGL front-end for your terminal that emulates a CRT monitor

I have open-sourced a WebGL front-end for your terminal that emulates a CRT monitor

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2 min read
SVG vs Canvas vs WebGL for Diagram Viewers: Tradeoffs, Bottlenecks, and How to Measure

SVG vs Canvas vs WebGL for Diagram Viewers: Tradeoffs, Bottlenecks, and How to Measure

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5 min read
🎼 Build Your Next Game Faster: Mastering Phaser, Three.js, and Babylon.js

🎼 Build Your Next Game Faster: Mastering Phaser, Three.js, and Babylon.js

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3 min read
Unity WebGL Background Tabs: Autoplay & Performance Fix

Unity WebGL Background Tabs: Autoplay & Performance Fix

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10 min read
Building a Retro CRT Terminal Website with WebGL and GitHub Copilot (Claude Opus 4.5)

Building a Retro CRT Terminal Website with WebGL and GitHub Copilot (Claude Opus 4.5)

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4 min read
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