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Unity

A tag for the Unity game engine

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Mastering State Machines in Unity: A Comprehensive Guide

Mastering State Machines in Unity: A Comprehensive Guide

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3 min read
Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

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7 min read
Jeringa: Custom C# Attributes for Easy Dependency Injection

Jeringa: Custom C# Attributes for Easy Dependency Injection

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4 min read
Standing Up Collision Check (Crouch Stand)

Standing Up Collision Check (Crouch Stand)

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1 min read
From my first Dev.to challenge to building my own website.

From my first Dev.to challenge to building my own website.

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4 min read
Game Dev Digest — Issue #314 - Design, Marketing, Game play and more

Game Dev Digest — Issue #314 - Design, Marketing, Game play and more

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9 min read
Hello from a Storytelling Tech Enthusiast! đź’ˇ

Hello from a Storytelling Tech Enthusiast! đź’ˇ

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2 min read
Cinemachine in Unity: Elevate Your Game’s Camera System Like a Pro

Cinemachine in Unity: Elevate Your Game’s Camera System Like a Pro

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3 min read
A* Algorithm vs Unity NavMesh: Choosing the Right Pathfinding for Your Game

A* Algorithm vs Unity NavMesh: Choosing the Right Pathfinding for Your Game

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3 min read
Unity Physics Body Types

Unity Physics Body Types

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2 min read
Game Dev Digest — Issue #313 - Procedural Generation and more

Game Dev Digest — Issue #313 - Procedural Generation and more

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6 min read
Unity for Animators: A Step-by-Step Breakdown of the Film Production Pipeline

Unity for Animators: A Step-by-Step Breakdown of the Film Production Pipeline

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4 min read
A Procedural Terrain Adventure in Unity pt.1

A Procedural Terrain Adventure in Unity pt.1

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3 min read
Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

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4 min read
Game Dev Digest — Issue #312 - New Year, New Ways, and more

Game Dev Digest — Issue #312 - New Year, New Ways, and more

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8 min read
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