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petgem

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Horror Audio With Zero Audio Files: Procedural Web Audio in a Three.js Game

Horror Audio With Zero Audio Files: Procedural Web Audio in a Three.js Game

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4 min read
Lullwood: A three.js Browser Game With One Model File and a 676 KB First Load

Lullwood: A three.js Browser Game With One Model File and a 676 KB First Load

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3 min read
Lullwood: Enemy Line of Sight in three.js Without a Raycaster

Lullwood: Enemy Line of Sight in three.js Without a Raycaster

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4 min read
Is Lullwood Made by AI? What Jams, Steam and itch.io Ask You to Disclose

Is Lullwood Made by AI? What Jams, Steam and itch.io Ask You to Disclose

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3 min read
Lullwood: The Carry-Home Win Condition We Built, Then Cut From Our Browser Horror Game

Lullwood: The Carry-Home Win Condition We Built, Then Cut From Our Browser Horror Game

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2 min read
Fog Is the Wolf's Eyesight: How the Fog Tide Works in a Three.js Horror Game

Fog Is the Wolf's Eyesight: How the Fog Tide Works in a Three.js Horror Game

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3 min read
Indexed but zero impressions: what ten pages and one backlink taught us (Lullwood)

Indexed but zero impressions: what ten pages and one backlink taught us (Lullwood)

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4 min read
Who Makes Lullwood: One Founder, 19 Claude Agents, and What Broke

Who Makes Lullwood: One Founder, 19 Claude Agents, and What Broke

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4 min read
Our Capture Script Filmed the Test Harness, Not Lullwood

Our Capture Script Filmed the Test Harness, Not Lullwood

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4 min read
Deleting a Biome From Our Three.js Horror Game, Lullwood

Deleting a Biome From Our Three.js Horror Game, Lullwood

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3 min read
The Squash Merge That Broke Our Lullwood Release Train

The Squash Merge That Broke Our Lullwood Release Train

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3 min read
How We Run Lullwood With Eleven Claude Agents and One Release Train

How We Run Lullwood With Eleven Claude Agents and One Release Train

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3 min read
How Scent and Wind Work in Our Three.js Horror Game

How Scent and Wind Work in Our Three.js Horror Game

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2 min read
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